PoLYVERSAL

MFG Code: CEW00009-CEW00015 (Store Link)
MSRP: Varies based on product. See store link.

  • Overview
  • Details
  • Learn to Play
  • Downloads
  • Reviews
  • Gallery
  • FAQ

Spearpoint 1943 Eastern Front Box Art

Polyversal is a new sci-fi mass combat miniatures system compatible with 6mm-15mm miniatures designed by Ken Whitehurst and published by Collins Epic Wargames. The Polyversal system works with miniatures you may already have in the 6mm-15mm range and will include access to Combatant Design Rules, allowing you to quickly and easily customize your armies within the rules of the system. A points based system balances everything out. The setting is a gritty plausible future with a storyline that promises to capture your imagination while providing endless hours of gaming entertainment. Don't have your own miniatures? No problem. We're working with 5 miniatures manufacturers to supply a selection of miniatures for a boxed version of Polyversal with more boxed sets to follow. These boxed sets will include everything you need to play the game- gorgeous Combatant Tiles with incredible artwork from Bruno Werneck (Tron: Legacy, Thor, Star Trek Into Darkness) and James Masino (War. Co. Card game), 15 polyhedral dice, orders tokens for 2 players, tracking counters, a comprehensive rulebook and miniatures from some of the best manufacturers out there. We'll also be offering just the game without the miniatures for those of you wishing to use just your existing collection and our design tool.

The Kickstarter project is complete and we are now in production. Preorder your copy of Polyversal today!

Click on the Details tab to learn more about the game.

Check out our story video:

Contents:

  • Assortment of 6mm/10mm Miniatures from Hawk Wargames, Plasmablast Games, Dark Realm Miniatures, Microworld Games, and Brigade Models. See specific products in our store for details.
  • Gorgeous Combatant Tiles for all Miniatures included
  • 15 Polyhedral Dice (3x each D4-D12)
  • Rules and Scenarios Book
  • Orders Tokens for 2 players
  • Tracking Counters
  • Quick Reference Sheets

Find out more about this game on our dedicated external website for the game, www.polyversal-game.com.

Designer: Ken Whitehurst
Development: Byron Collins

Artwork: Bruno Werneck, James Masino

 

 

 

Introduction to Polyversal

Polyversal is a new 6mm-15mm sci-fi mass combat miniatures system designed by Ken Whitehurst and published by Collins Epic Wargames. The Polyversal system works with miniatures you may already have in the 6mm-15mm range and will include Combatant Design Rules, allowing you to quickly and easily customize your armies within the rules of the system. The setting is a gritty plausible future with a storyline that promises to capture your imagination while providing endless hours of gaming entertainment. Don't have 6mm miniatures? No problem. We're working with 5 miniatures manufacturers to supply a selection of miniatures for a boxed version of Polyversal with more boxed sets to follow. These boxed sets include everything you need to play the game- gorgeous combatant tiles with incredible artwork, dice, tracking counters, a comprehensive rulebook and miniatures from some of the best manufacturers out there.

What is Polyversal?

Hulkng armored vehicles patrol abandoned city streets amid wrecked buildings and the constant threat of ambush from stray infantry lurking among the rubble. In the distance, sleek grav-tanks hurtle toward the city's perimeter, peppered by harrassing fire from attack VTOLs and the lumbering walkers awaiting their approach from the relative safety of the city's edge. Missiles streak overhead. The clatter of gunfire echoes between the buildings. Your men await your command. As your units take fire, the net fills with the din of battle. Your commanders seek updated intel. Their reports take urgency as enemy fire finds its way home. Stress mounts. Morale degrades. Mistakes are made. Wills are tested. You call the shots from the relative safety of your command center. But will your troops perform as expected? Can their equipment, or your plan, survive contact with the enemy? As battle is joined, the answers come quickly, and painfully.

Polyversal puts you in command of a plausible-future science fiction army. Intended for 1/300 scale (6mm) miniatures but compatible up to 15mm, battles in Polyversal are fought not between a few squads of men, but entire companies of vehicles and troops. You are not in command of a raid on a small compound. You must hold the entire city. Select the right balance of forces for the mission. Plan your orders carefully. Execute your plan.

Polyversal uses polyhedral dice (D4-D12) to reflect the combat qualities of your units. A single roll of three dice is used to resolve fire combat, without the need for multiple re-rolls to determine hits, saves, and damage effects. And because all of the information you need is on each unit's color-coded stat card, your eyes will remain on the battlespace, not in the rulebook. New to science fiction mass combat? Polyversal includes everything you need to get started- including miniatures from multiple manufacturers with Combatant Tiles we design in boxed versions of the game. Are you a verteran gamer with armies amassed over years of campaigning? Polyversal's easy to use Combatant Design System will allow you to develop your own customized tiles for every model in your collection, regardless of its manufacturer.

Watch the Introductory Gameplay Video to see a turn in action:

Want deeper information? Watch a bit more about the Command and Control system below:

What is the Story?

While gameplay is all about the battle, our goal with Polyversal is to also tell a compelling story and get you and your friends fully immersed in the setting. Why are these forces engaged in battle? Who are they and where are they from? Polyversal has a great story to tell. To help expand what we present, we will be asking players to help fill in details and campaigns to tie together major events we set in place. You could help us with the story's direction.

Watch the Story Teaser video below and read more about it here on the Collins Epic Wargames blog.


However, Polyversal does not lock you into our story. Consider it "Open Source" regarding the setting. You can play the game system in any setting you create or choose. Be creative, and please let us know where that story takes your gaming!

Want to know more?

Read a detailed post about the Concept of Polyversal on the Collins Epic Wargames blog. This post goes into how Polyversal was first disovered, the concept of what we're doing with the game in detail, and what's in it for us, manufacturers we partner with, and most importantly, YOU!

As always, we invite you to ask any questions you'd like either by e-mail or in the dedicated Polyversal forums on Boardgamegeek or Tactical Command.

 

 

Introductory Gameplay Video

Command and Control Video

We will be producing a full set of video tutorials to cover how to play Polyversal. Each tutorial will be linked from within the rules by QR codes for easy access from your smart devices.

We fully support our games.

 

 

Download a Print and Play Demo version to get a feel for the basics. Follow along with the video linked under the Learn To Play tab.

 

 

Links to External Reviews

Read Mike Hobb's Review of Polyversal. Mike is one of the voices of Meeples and Miniatures Podcast in the UK and he's interviewed both Ken and I about Polyversal.

Mike also followed up the review with 3 blog posts about force generation and Combatant Design in Polyversal. Note that since these were written, the specific steps to Combatant Design have changed a bit, but the basics remain the same:

Part 1

Part 2

Part 3

 

Gallery of Polyversal In Action

Polyversal in Action - Various Images

 

 

 

General Frequently Asked Questions

Below are frequently asked general questions about this game.

Q: When will this game be released?
A: We are in production and preparing to release Polyversal in early 2018.

Q: Where can I find out more?
A: Polyversal is going to be huge. We have launched a dedicated website for the game: http://www.polyversal-game.com

Q: What is the level of difficulty of this game?
A: Polyversal is easy to learn, easy to play, with extensive customization options. Once the basics are down, players can add additional rules for more detailed battles.

Q: Where can I find out more about force generation and unit design?
A: Polyversal includes the option to customize stat cards called Combatant Tiles. A good place to get a general overview of this process is through Mike Hobb's review and 3 related blog posts (click on the review tab on this page).

Q: I have a ton of 6mm, 10mm, or 15mm Sci-Fi minis. Can I use them with Polyversal?
A: Yes. Polyversal works with anything you have roughly mid-20th century on up to the pretty far future. You'll be able to create custom stat cards called Combatant Tiles for miniatures you already own. It's best to keep it within a single scale. For 15mm, some range scaling may be required when the stats are designed, but, we provide guidelines for that.

Q: Is this a collectible miniatures game (CMG)?
A: No. While we do work with multiple manufacturers to include their miniatuers- boxed sets for use with Polyversal all include known contents. There is no collectible element to this game or hidden boosters.

Q: Where can I purchase this game?
A: You may now preorder any of the 7 Polyversal products In our online store. Polyversal will be a limited production, so consider securing a copy today.

Q: Where can I discuss more about this game with other backers and the creators?
A: We have a dedicated Facebook group for Polyversal discussion located here: Facebook Group.